Tomer Meltser
Tomer Meltser
Environment Artist @ Kojima Productions
Tokyo, Japan

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Skills

Digital SculptingHard Surface ModelingLow-poly ModelingTexturingShadersEnvironment ModelingLightingLook Development

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
World Machine
World Machine
SpeedTree
SpeedTree
Marvelous Designer
Marvelous Designer

Reel

Productions

    • Video Game
      Apex Legends
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Respawn Entertainment
    • Video Game
      Horizon Forbidden West
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Guerrilla Games
    • Video Game
      CrossfireX
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Remedy Entertainment
    • Movie
      Pokémon Detective Pikachu
    • Year
      2019
    • Role
      Environment Artist
    • Company
      MPC
    • Movie
      Aquaman
    • Year
      2018
    • Role
      Environment Artist
    • Company
      MPC
    • Movie
      Skyscraper
    • Year
      2018
    • Role
      Environment Artist
    • Company
      MPC

Experience

  • Environment Artist at Kojima Production
    Tokyo, JP
    May 2024 - Present

  • Environment Artist at Respawn Entertainment
    Vancouver
    January 2022 - April 2024

    - Developed level content and assets for Apex Legends.

  • Environment Artist at Guerrilla Games
    Amsterdam, Netherlands
    November 2020 - January 2022

    - Developed level beats on Horizon Forbidden West.

    - Followed closely design feedback and art feedback.

    - Optimization of level content later in production.

  • Environment Artist at Remedy Entertainment
    Espoo, Finland
    March 2019 - November 2020

    - Developed level sections from early whitebox to final beta quality.

    - Developed nextgen quality assets and materials.

    - Supported the outsource pipeline and working with 3rd party vendors.

  • Freelance Prop Artist at Dekogon
    Canada
    August 2017 - November 2020

    - Responsible for building game-ready next-gen assets.

  • 3D Environment Artist at MPC
    Vancouver, Canada
    February 2018 - January 2019

    - Layout, modeling and sculpting of large scale environments.

    - Developed film-quality assets and textures.

    - Assisted with photogrammetry scanning and cleanup.